Meites are massive, carnivorous creatures with large claws and the ability to wield powers, and are found in the Ninjonian Cluster of Silveronia, as well as Vailum Crulux, Tuvotor Dazand, and Middlesvista Freenament on Nidosis. They are roughly 16 feet tall and weigh an average of 4000 pounds. Their natural armor covers most of their arms, backs, and legs. Their arms are large and powerful, while their legs are shorter, and their heads are somewhat small with sharp teeth. Meites are one of the apex predators of the planet, feared by all, approached by none. They have beady eyes and a hard plate over their face. Their claws could shred through pretty much any material, including steel, and they could see in the dark. Meites actually used their powers for hunting. They could throw powerballs, they could cause a power lock, and they could occasionally charge their claws with powers. They were not to be trifled with.
D&D 5e Stat Block
Meite Stat Block
Meites are massive, ape-like creatures with large claws and the ability to wield manipulation magic. They are roughly 16 feet tall and weigh an average of 4000 pounds. Their natural armor is similar to that of an armadillo, and covers most of their arms, backs, and legs. Their arms are large and powerful, while their legs are shorter, and their heads are similar to that of a pangolin, but with slightly sharper teeth. They are feared by most Silveronians as one of the apex predators of the Ninjonian cluster.
Huge beast, Chaotic Neutral
Armor Class: 14
Hit Points: 157 (15d12 + 60)
Speed: 40ft, climb 40ft
Str: 23 (+6)
Dex: 14 (+2)
Con: 18 (+4)
Int: 13 (+1)
Wis: 13 (+1)
Cha: 11 (+0)
Skills: Perception +4, Intimidation +9
Senses: passive Perception +14, Darkvision 60 ft
Languages: Common, Silveronian
Challenge: 7 (2,900)
Elementally Charged – Can choose damage type for elemental orb attack. Only one per creature. Allowed to choose fire, cold, acid, lightning, necrotic, poison, radiant, or force. Vulnerable to opposing element, and resistant against inferior element.
1 Fire – inferior element, force – opposing element, cold
Causes items to light on fire
2 Cold – inferior element, fire – opposing element, acid
Causes items to be slowed or frozen
3 Acid – inferior element, cold – opposing element, poison
Causes items to melt
4 Lightning – inferior element, poison – opposing element, force
Causes items to be stunned or electrified
5 Necrotic – 6 Radiant – equal elements, neither resistant nor vulnerable to other elements, but both resistant to all magical damage
Causes items to decay or light on holy fire
7 Poison – inferior element, acid – opposing element, lightning
Causes items to be poisoned or poisonous
8 Force – Inferior element, lightning – opposing element, fire
Causes items to fly 10-feet backward
Actions:
Multiattack – The meite makes two attacks: one with it’s elemental orb and the other with it’s claws
Elemental orb – Ranged Spell attack: +9 to hit, range 50/100 ft, one target. Hit: 30 (7d6 + 6) elemental damage.
Claws – Melee weapon attack: +9 to hit, reach 10 ft, one target. Hit: 22 (3d10 + 6) slashing damage.